콘텐츠로 이동

Game mechanics FAQ - march size, War Chest, Manor, heroes and battles

이 콘텐츠는 아직 번역되지 않았습니다.

Quick answer: each answer below is short and links to the page with the full rules and numbers.

Your Castle sets the base (76,000 at Castle 20). Each Manor adds up to +20%, the War Chest +8% to +50%, and on attacks, fortress attacks, rally joins and garrisons each hero adds 2% to 10% more. You also need the troops at home. Full rule and an example: How many troops can I send?.

Which research or building raises troops per march?

Section titled “Which research or building raises troops per march?”

The Manor (up to 5, +20% each at level 30) and your Castle level. No research raises it. Weight Training and the Army Leadership Army capacity research raise how much your troops can carry, not how many you can send. See Manor.

Why did my max army size or march slots drop?

Section titled “Why did my max army size or march slots drop?”

Usually the War Chest: its power fades after 24 hours, so its tier (and with it +8% to +50% army size and up to 2 march slots) can drop. A finished turn-off resets it to T0. Charging Ethereon brings it back. Also, gathering and reinforcing never get the hero bonus, so those marches show a smaller number. See War Chest.

How should I use Barracks, Infirmaries and Manors?

Section titled “How should I use Barracks, Infirmaries and Manors?”

They share 16 military plots. Each Barracks adds its own training capacity, each Infirmary its own healing capacity, each Manor its own march-size bonus. More Barracks train bigger batches, more Infirmaries save more wounded troops, more Manors (up to 5) send bigger marches. See Buildings reference.

A personal risk-and-reward mode in the Ethereon Tower. You charge Ethereon; 25 power gives T1 and 1,500 gives T5. Each tier boosts your army, march size, slots, speeds and loot and gives an hourly chest, but turns on Bounty Mode and blocks shields. See War Chest.

Why does my War Chest power go down by itself?

Section titled “Why does my War Chest power go down by itself?”

Each charge keeps full power for 24 hours, then keeps 70% per day. When the total falls under a tier’s threshold, the tier drops.

It fades out by itself: when decay brings your power under 25, you are at T0 and the bonuses stop. You can also turn it off: an 8-hour countdown starts, your bonuses stay during it, and at the end all remaining power is burned with no refund. Charging again cancels the turn-off.

How often can I claim the War Chest chest?

Section titled “How often can I claim the War Chest chest?”

Once, then again 60 minutes after your last claim, from T1. Chests do not pile up.

Can I be attacked or rallied with the War Chest on?

Section titled “Can I be attacked or rallied with the War Chest on?”

Yes. The War Chest does not protect you, and from T1 you cannot use a shield. You can use a shield again after a turn-off has finished.

What does Leadership (“Troops led”) mean?

Section titled “What does Leadership (“Troops led”) mean?”

The number of your troops that fight beside the hero and carry its own skill damage: 1,000 to 5,000 by grade, +5% per level, ×1.5 for your army leader. You can send more troops; they fight normally and still get the hero’s bonuses. See Heroes in battle.

Battle bonuses of all heroes in the march add up, and your army leader’s count double. Economy skills (research, building, training, healing speed, production, upkeep) of every hero you own add up, deployed or not, once the skill is unlocked. The exception is the two Ethereon skills (Ethereon Shard Economizer, Ethereon Speed Shift): only your 3 strongest heroes count for each, and the total cut is capped at 50%. See Economy skills.

The hero leads troops of its own type first, deals full skill damage through them (half through other types), and its own-type bonuses apply to that troop type.

No. A hero has its own HP and takes 10% of the damage its side’s troops take. Troop HP only goes up through HP bonuses.

The number of heroes per army grows with your Castle: 1 at Castle 1-4, up to 5 from Castle 17.

Whose heroes and bonuses count in a castle defense or a rally?

Section titled “Whose heroes and bonuses count in a castle defense or a rally?”

The castle owner’s (or rally captain’s) heroes boost every troop in the army. Other players’ heroes boost only their own troops. Reinforcing troops at a castle fight with the castle owner’s bonuses. See Heroes in battle.

Up to 40 one-second rounds, troop counters 2× / 0.5×, defense reduces damage, morale changes damage from 70% to 105%, and a castle’s Wall must fall first. See How a battle is decided.

Yes, except for one pair: Attack Boost and Defense Boost cancel each other, so using one removes the other. Anti Scout, Scout False Info, Upkeep Reduction and EXP Boost are separate effects and can run alongside either. A weaker or shorter item of the same kind is refused while a stronger one runs. See Boosts and how they stack.