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Buildings reference - every building, its unlock and its effect per level

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Quick answer: every building has 30 levels except the Garrison Tent (1 level). The Castle unlocks the others, from Farms at Castle 1 to the Ethereon Tower at Castle 20. The tables below give each building’s main effect at levels 1, 5, 10, 20 and 30. The Upgrade window in game always shows the exact Current and Next Level values for your building.

  • Castle cap. From level 3 on, a building can only be upgraded to a level no higher than your Castle. Most buildings also need one or two other buildings at a slightly lower level. The Upgrade window lists them under Requirements.
  • Level 1 is free. Building a new building costs nothing; every upgrade after that costs resources (and gold for the Castle, Battle Hall, Bunker and Ethereon Tower from level 21).
  • Plots. Farms, Stone Mines, Ore Mines and Lumber Mills use the 12 resource plots. Barracks, Infirmaries and Manors share the 16 military plots. Workshop, Embassy, Battle Hall, Prison, Shelter and Garrison Tent each have their own plot.
  • Cannot be demolished: Workshop, Embassy, Battle Hall, Trading Post, Agora, Garrison Tent, Transmutation Lab and Bank.
  • Effects that add a percentage (training speed, research speed, forge speed, Manor march size) stack with your other bonuses. See Boosts and how they stack.

Each line: when the building unlocks, how many you can have, and what it does.

  • Castle: from the start, 1. Caps your other buildings and sets march size, heroes per army and march slots.
  • Wall: from the start, 1. Castle defense: Wall HP and defense.
  • Farm, Stone Mine, Ore Mine, Lumber Mill: Castle 1, 12 of each. Produce and store food, stone, ore and wood.
  • Barracks: Castle 2, up to 100. Train troops.
  • Vault: Castle 3, 1. Vault capacity.
  • Workshop: Castle 4, 1. Forge castle equipment.
  • Infirmary: Castle 5, up to 100. Hold and heal wounded troops.
  • Manor: Castle 5, up to 5. Gold and a bigger march (Manor).
  • Academy: Castle 6, 1. Research.
  • Watch Tower: Castle 7, 1. Scout level.
  • Shelter: Castle 8, 1. Shelter troops.
  • Defi Market (Commerce): Castle 9, 1. Trade slots.
  • Trading Post: Castle 9, 1. Send resources to allies (supply).
  • Prison: Castle 10, 1. Hold captured leaders.
  • Soul Sanctum: Castle 10, placed for you, 1. Souls and Soul Essence.
  • Embassy: Castle 10, 1. Hold allied reinforcements.
  • Garrison Tent: Castle 10 and Embassy 1, 1. Lets one ally camp an army outside your Wall (1 level only).
  • Battle Hall: Castle 10, 1. Start rallies.
  • Bunker: Castle 17, 1. Hide troops.
  • Ethereon Tower: Castle 20, 1. Make Ethereon; holds the War Chest.
Level Castle: troops per march Castle: heroes per army Castle: Max Help received
1 1,600 1 6
5 16,000 2 10
10 36,000 3 15
20 76,000 5 25
30 116,000 5 35
Level Wall: HP Wall: defense
1 1,000 100
5 2,441 207
10 7,451 516
20 69,389 3,195
30 646,235 19,781

The Castle also adds a march slot at levels 8, 15, 22 and 29 (1 slot at the start, 5 at level 29). Heroes per army goes up by one every 4 Castle levels (2 at level 5, 3 at 9, 4 at 13, 5 at 17). The Wall repairs itself fully in about 24 hours. Details: How many troops can I send?.

Farm, Stone Mine, Ore Mine and Lumber Mill make the same amount per hour. The Manor makes the same amount as gold.

Level Production per hour Storage added Manor: Max Army Size
1 100 1,000 +0.67%
5 222 2,215 +3.33%
10 599 5,987 +6.67%
20 4,374 43,736 +13.33%
30 31,947 319,474 +20%

The Manor also adds gold storage, the same amounts as a Farm adds food storage. See Manor.

Level Barracks: training capacity Barracks: training speed Infirmary: capacity
1 40 +1.5% 1,000
5 320 +7.5% 4,500
10 1,120 +15% 12,000
20 2,720 +30% 27,000
30 4,320 +45% 42,000
Level Battle Hall: rally size Embassy: allied troops Embassy: help slots
1 20,000 5,000 5
5 160,000 50,000 7
10 260,000 112,500 9
20 800,000 350,000 14
30 2,500,000 1,500,000 19
Level Watch Tower: scout level Bunker: troops hidden Shelter: troops sheltered
1 1 500 500
5 2 1,037 1,200
10 4 2,580 3,600
20 7 15,974 33,000
30 10 98,907 300,000
Level Prison: leaders held Prison: execution wait cut
1 1 15 min
5 1 4 h
10 2 14 h
20 3 34 h
30 5 54 h

Barracks and Infirmary values are per building: two level 10 Infirmaries hold 24,000 wounded troops. Rally size is the Battle Hall’s Max Coalition Army Size. See Troops, training and healing and Prison and shelter.

Level Vault capacity
1 5,000
5 14,281
10 53,022
20 730,960
30 10,076,906
Level Workshop forging speed Academy research speed
1 +4% +2%
5 +8% +10%
10 +13% +20%
20 +23% +40%
30 +33% +60%
Level Defi Market: trade slots Trading Post: supply capacity Trading Post: supply tax
1 1 10,000 30%
5 2 75,000 26%
10 4 275,000 22%
20 7 1,650,000 14%
30 10 3,600,000 5%
Level Soul Sanctum: soul capacity Soul Sanctum: Soul Essence per hour Ethereon Tower: Ethereon per day
1 1,000 10 1
5 5,000 50 4
10 10,000 100 21
20 20,000 200 598
30 30,000 300 17,287

The Soul Sanctum is placed for you when your Castle reaches level 10; you do not build it.

The tax in the table is the base rate for your Trading Post level. The Trading Post window shows the tax you actually pay.

The Bank is open to every player. You do not build it: it is placed in your city for you. See Bank.

The Transmutation Lab, the Agora market and Wall traps are switched off in the production game. You cannot build or use them yet.

  • “Requires Castle level N.” Upgrade your Castle first.
  • “Limit reached! No more buildings of this type allowed.” You own the maximum for that building (for example 5 Manors or 12 Farms).
  • Requirements show Not Met. Upgrade the buildings listed in the Upgrade window. See Castle and buildings.